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by LunaticFringe
Sat May 24, 2014 3:56 am
Forum: Announcements
Topic: UMA sneak peak!
Replies: 58
Views: 29853

Re: UMA sneak peak!

Hey guys, just wanted to thank you again for helping me get my own UMA character creation system for my game Schism working. Here are a couple of shots of it: http://i56.servimg.com/u/f56/18/87/34/57/schism12.jpg http://i56.servimg.com/u/f56/18/87/34/57/schism13.jpg If you want to follow my progress...
by LunaticFringe
Wed Apr 30, 2014 1:45 pm
Forum: Announcements
Topic: UMA sneak peak!
Replies: 58
Views: 29853

Re: UMA sneak peak!

Looks awesome!

We are making good progress on Schism. I'll let you know when we hit Alpha. That's still a few months down the road it looks like.

Thanks again for your help!
by LunaticFringe
Sat Apr 19, 2014 5:49 pm
Forum: Announcements
Topic: UMA sneak peak!
Replies: 58
Views: 29853

Re: UMA sneak peak!

Hey SnelleEddie, Thanks for the info. That is a big help! As for our project: it is a single player RPG with a little old school flair (Might and Magic) mixed with a little modern tactical combat (XCOM Enemy Unknown). You create a party of 6 characters and navigate the world in a first person perspe...
by LunaticFringe
Sat Apr 12, 2014 8:56 pm
Forum: Announcements
Topic: UMA sneak peak!
Replies: 58
Views: 29853

Re: UMA sneak peak!

Hey thanks for the update. In my own project I'm currently able to make adjustments to the character mesh itself but what I am struggling with is the code to access and manipulate the colors. Our project involves creating a party of six characters so right now I can create the six custom characters ...
by LunaticFringe
Fri Apr 11, 2014 1:57 am
Forum: Announcements
Topic: UMA sneak peak!
Replies: 58
Views: 29853

Re: UMA sneak peak!

Thanks!
by LunaticFringe
Thu Apr 10, 2014 11:21 pm
Forum: Announcements
Topic: UMA sneak peak!
Replies: 58
Views: 29853

Re: UMA sneak peak!

Hey guys, this looks great. I've been working with UMA for a couple of weeks now for my own project, creating a customization process very similar to this. I would sure like to take a peak at the Unity Package you have so far for this, it might help me work the kinks out of mine. UMA is not a very "...
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