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by SnelleEddie
Sun May 19, 2019 8:10 pm
Forum: Announcements
Topic: Update V 1.0.0.1
Replies: 2
Views: 267

Update V 1.0.0.1

Good news everyone! After a more or less silent sneak-release of version 1.0 there weren't any major issues found with the new engine. In fact, most of you were surprisingly positive about the update. Especially the look and feel due to the improved lighting and effects were received really well. We...
by SnelleEddie
Wed Mar 27, 2019 3:19 pm
Forum: New Bug Reports
Topic: blurred photo
Replies: 1
Views: 216

Re: blurred photo

Assuming the solutions proposed on IRC worked for you I'll mention them here in case others are running into this: This issue looks like you're running the client in dx9 where some post effects aren't working correctly. For running in dx9 motion blur and depth of field can be disabled in post effect...
by SnelleEddie
Sun Mar 24, 2019 9:55 pm
Forum: Announcements
Topic: Update V 1.0.0.0
Replies: 4
Views: 426

Update V 1.0.0.0

Today is a good day to PI, or in other words: We'ree reaching a new milestone for the project by switching to the Unity 5 engine. As mentioned earlier in our regular Q&A sessions during the Open Season events it required quite an effort to get things working with the new engine. New features, shader...
by SnelleEddie
Tue Jan 01, 2019 9:35 pm
Forum: Game Events
Topic: Open Season on Sundays
Replies: 302
Views: 56392

Re: Open Season on Sundays

Open Season XMas XL "2018" (2018-12-25 - 2019-01-01) 1 place Rolling Another Joint points 9359.06 2 place Bob Is Yellow points 6561.78 3 place Unworthy Guy InBlack points 5337.26 4 place Quan Ti Xaxe points 4645.71 5 place GABI Farouk Mota points 3861.45 6 place Roland Gilead Deschain points 3520.29...
by SnelleEddie
Mon Nov 19, 2018 6:42 pm
Forum: Game Events
Topic: Open Season on Sundays
Replies: 302
Views: 56392

Re: Open Season on Sundays

Open Season Sunday ''227'' (2018-11-18)

1 place Luke Szalu Ace points 166.32
2 place Quan Ti Xaxe points 120.5
3 place Jason Slayer JJ points 89.52
by SnelleEddie
Sat Jul 07, 2018 11:36 am
Forum: Any questions?
Topic: problem for loot
Replies: 4
Views: 513

Re: problem for loot

Thanks for the feedback! We have recently reviewed statistics and increased droprate for both Q2 rubies as well as (some of) the new armor parts, so they should be a little less rare by now ;)
by SnelleEddie
Sat Jul 07, 2018 11:21 am
Forum: Introduce yourself here.
Topic: Well Hello There.
Replies: 3
Views: 500

Re: Well Hello There.

Welcome Fear, and thank you Treb for pointing folks in the right direction :D One thing I would like to add here is the option of helping Mr. Jobs in Babylon to gain some rewards while also exploring the world map. Initial rewards might be minimal but increase over time and on occasion he'll show hi...
by SnelleEddie
Thu May 31, 2018 10:12 am
Forum: What's up?
Topic: SCAMMER ALERT
Replies: 43
Views: 3066

Re: SCAMMER ALERT

now i got banned ....... but gabi the cheater and scammer still play's .... hmmm dev's are scammers too ,and favorise cheaters i would say this game is not worth to waste time and money in it ......... All trades in-game require both parties to accept. So, if a seller accepts an offer from a buyer,...
by SnelleEddie
Sun Jul 30, 2017 4:46 pm
Forum: Suggestions
Topic: Avatar creation
Replies: 2
Views: 380

Re: Avatar creation

Sounds like you ran into some traces of Johnglish in there. We hardly spend time in avatar creation but this sounds like a sensible adjustment. Will do a review on the testserver ;-)
by SnelleEddie
Sun Jul 30, 2017 4:04 pm
Forum: Announcements
Topic: Update V 0.6.6.2
Replies: 2
Views: 758

Re: Update V 0.6.6.2

It's great that you're improving the game but how can you be adding day/night cycle without serious testing.. This is how the game looks for me during the night (''Beautiful' quality settings) https://thumb.ibb.co/mwGbyQ/Pion_Capture_20170613_130114.png I am standing on a side of a hill if you are ...
by SnelleEddie
Sun Jul 30, 2017 3:51 pm
Forum: Announcements
Topic: Update V 0.6.6.3
Replies: 9
Views: 1394

Re: Update V 0.6.6.3

@all: The current loot, resources and distribution are under review. Also somewhat related to the botched crafting update we had a couple vu's ago. We're aiming at more control over the system dynamics and improve overall maintainability. It should also enable setting up specials for events like x-m...
by SnelleEddie
Sun Jul 30, 2017 2:58 pm
Forum: Suggestions
Topic: Game Future Suggestions
Replies: 14
Views: 1535

Re: Game Future Suggestions

Pressed for spare time, but here's the follow up as promised: Thanks Eddie for reply :) I just have two questions about your reply :) 1. Why one storage must reduce total items ? this is code problem or game engine will crash ? 2. Ammo Weight - what if someone dont have car ? what abount hunt in out...
by SnelleEddie
Thu Jun 15, 2017 1:12 am
Forum: Suggestions
Topic: Game Future Suggestions
Replies: 14
Views: 1535

Re: Game Future Suggestions

Nice wall of text Raddim :D We only had time to reply to the first stack of bricks so we'll have to get back to you for the remainder. Here goes: I. General Changes - I select some small problems but I think that make happy most ppl in game. 1.Would be nice if in game will be same storage in all pla...
by SnelleEddie
Thu Jun 15, 2017 12:02 am
Forum: Items for sale
Topic: I Stop game , Selling my account
Replies: 1
Views: 698

Re: I Stop game , Selling my account

For the record, and obvious reasons, we don't provide support for any transactions taking place on 3rd party systems.

Came here looking for the list of arguments you promised so i guess i'll have to check back later. In any case, have a good one!
by SnelleEddie
Fri Dec 09, 2016 3:47 pm
Forum: Announcements
Topic: Resource Facility & Take Over
Replies: 2
Views: 2046

Re: Resource Facility & Take Over

On what principle will operate the turret. They will attack anyone or only community that is set up as opponents in soc terminal? Turrets only attack members of a community which the owner has set to enemies in the community terminal (even during the lock down period). They also target anyone damag...
by SnelleEddie
Fri Dec 09, 2016 12:28 am
Forum: Announcements
Topic: Resource Facility & Take Over
Replies: 2
Views: 2046

Resource Facility & Take Over

As succinct yet complete as possible, enjoy! - An introduction - A resource facility is a valuable asset to whoever has the technology to take control. Fully equipped to extract, refine and produce specific components on demand from raw resources in the area. Production terminals are accessible to a...
by SnelleEddie
Fri Jun 17, 2016 3:26 pm
Forum: Announcements
Topic: Update V 0.6.5.4
Replies: 2
Views: 1589

Re: Update V 0.6.5.4

Piotrek wrote:
Tedjuh wrote: bjects
Changed: creatures above 4000 hp report globals from 50 pid loot and higher
Thank you mom.
You're welcome :P
by SnelleEddie
Thu Jun 16, 2016 12:54 am
Forum: What's up?
Topic: Hello this topic is for Jelle and JSL
Replies: 3
Views: 1531

Re: Hello this topic is for Jelle and JSL

Thanks Piotrek, that's roughly summing up some of the most important considerations. News has indeed been lacking due to my dedicated work for a paid project. And yes, you are truly an old timer, in pursuit of a purple suit from the very start :P W!seMan, we really don't have (m)any secrets. And wha...
by SnelleEddie
Wed Jun 15, 2016 10:59 pm
Forum: What's up?
Topic: Hello don't like the lvl on items changes
Replies: 4
Views: 1105

Re: Hello don't like the lvl on items changes

The higher end stuff required some room on the scale so tweaks were made and maybe some feelings got hurt. Skill rate didn't change, only the level at which certain recipes were unlocked. And it's not all that bad in the larger scheme of things. The lucky folks producing items with minimal success a...
by SnelleEddie
Wed Jun 15, 2016 10:22 pm
Forum: Introduce yourself here.
Topic: Hello Everyone
Replies: 3
Views: 1112

Re: Hello Everyone

Could be the same memories that caused all of this. What a mess, PIon sucks!

And welcome on board... ;)
by SnelleEddie
Sun Apr 10, 2016 9:34 pm
Forum: Announcements
Topic: Pictures, so it did happen
Replies: 6
Views: 1448

Pictures, so it did happen

So, last week we promised some fresh screens from the custom terrain engine. That was when John was still working on the content, but... Today we have a nice bunch of images to deliver a little sneak preview 8-) Here are a couple of images to highlight some of the new features: Real time lighting : ...
by SnelleEddie
Sat Mar 19, 2016 11:16 pm
Forum: What's up?
Topic: About done.
Replies: 8
Views: 1010

Re: About done.

Hi Steve, I'm sorry to see you draw such harsh conclusions. Mining can definitely benefit from some more attention, but it took quite some time to soak in the feedback and tweak returns to where they are at the moment. Changing back to how it was is simply not an option, so at this point we'll have ...
by SnelleEddie
Thu Feb 25, 2016 1:56 pm
Forum: Suggestions
Topic: A few things
Replies: 10
Views: 1085

Re: A few things

If mining is working "as intended" then thanks for the fun and see you around. It's the most broken it's ever been. I wind up using TT finders these days 95% of the time at almost level 28 because the resources are so scarce it takes a week to gather enough to make a few 102 and the bombs to use th...
by SnelleEddie
Thu Feb 25, 2016 1:33 am
Forum: Suggestions
Topic: A few things
Replies: 10
Views: 1085

Re: A few things

Thanks sp0dz, Addressing your points staccato :) 1(B). There are some ideas to expand the (use of) skills already but nothing definitive planned besides using strength to affect the weight effects. 2. Sounds like mining finally 'works as intended'. Back then there were a lot of complaints about big ...
by SnelleEddie
Thu Feb 11, 2016 12:59 am
Forum: New Bug Reports
Topic: Items lost TT value after the update
Replies: 1
Views: 417

Re: Items lost TT value after the update

Changing durability is part of rebalancing and not a bug. It does impose a risk to those keeping a large stockpile of certain items. With the system value based on maximum item durability the value will always decrease when durability increases and vice versa. Though, the value of usage on these ite...
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