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by psychnosiz
Wed Oct 09, 2013 4:16 pm
Forum: Black Hole
Topic: Next Gen Miner Bots
Replies: 2
Views: 3402

Next Gen Miner Bots

Awesome modelling:

http://www.bulgarov.com/blackphoenix_d7.html

Could be cool if they'd generate a number of ores (and reduce mining hitrate in an area) and turn to treasure chest you need to shoot to break open if their storage reaches 50 dinar (or more) :D 
by psychnosiz
Sat Sep 14, 2013 8:46 pm
Forum: Suggestions
Topic: Treasure, oil rig..
Replies: 4
Views: 2851

Re: Treasure, oil rig..

The spawn from oil and uranium has increased on amount but it still takes 30 minutes before a new spawn hits the ground. What if you'd distribute the oil over 1-5 mins periods? Maybe if there would be a structure that needs components to deploy/grow (from stage 1-4, over period of 15mins-1hour) whi...
by psychnosiz
Fri Sep 13, 2013 1:48 pm
Forum: Discussions
Topic: Fall damage + stamina loss walking downhill
Replies: 8
Views: 5221

Re: Fall damage + stamina loss walking downhill

Tesla Coil wrote:A combination from cocaine, speed and amphetamine
And look like this guy ? :shock:  Image 

by psychnosiz
Fri Sep 13, 2013 11:49 am
Forum: Discussions
Topic: Fall damage + stamina loss walking downhill
Replies: 8
Views: 5221

Re: Fall damage + stamina loss walking downhill

Realism would be to have 100% stamina as long as the stamina booster would be active but it should affect health. But if the intention is to lead players over mainly flat zones (a bit like LOD in AW) then I can understand better why the health/stamina loss is required. just imHo ofcourse.
by psychnosiz
Fri Sep 13, 2013 10:43 am
Forum: Discussions
Topic: Fall damage + stamina loss walking downhill
Replies: 8
Views: 5221

Fall damage + stamina loss walking downhill

Hi,

Not sure if the stamina loss is a feature or a bug but losing both stamina and health when running downhill is a pretty large penalty imo. So maybe reduce it a bit?

Grtz,
by psychnosiz
Sun Sep 08, 2013 10:55 pm
Forum: Suggestions
Topic: Treasure, oil rig..
Replies: 4
Views: 2851

Re: Treasure, oil rig..

One less treasure in ship and a bigger amount of oil/uranium could be nice with a random spawn timer (now it's pretty much clockwork). I wouldnt remove the mobs from the rig though untill it's populated sufficiently.
by psychnosiz
Tue Aug 20, 2013 7:35 pm
Forum: Idea's
Topic: Zombie town
Replies: 15
Views: 7285

Re: Zombie town

Not alotta freebie options. How many polygons can we suggest?
by psychnosiz
Tue Aug 20, 2013 7:26 pm
Forum: Idea's
Topic: Trying to compose some music for the game!
Replies: 7
Views: 4120

Re: Trying to compose some music for the game!

I found some topics on the subject so it's getting less uncharted by the day :)
by psychnosiz
Tue Aug 20, 2013 11:40 am
Forum: Idea's
Topic: Multi level spaceship
Replies: 7
Views: 5166

Re: Multi level spaceship

Yes, there's a bunch of nice stuff in that library. A nuclear reactor somewhere around Spiders could also be cool. Dunno if it would give too much of a simpsons-3-eyed-fish feeling but it needs somesort of storyline too. For sure agreed on the settlement/appartment idea. AW had it fairly decent work...
by psychnosiz
Mon Aug 19, 2013 11:42 pm
Forum: Idea's
Topic: Multi level spaceship
Replies: 7
Views: 5166

Re: Multi level spaceship

Rough sketch with free models. Solcommand seems nice if you want to have ships. And Nasa wreck as background elements add to the real world feeling. http://imageshack.us/a/img202/2557/l7l8.th.jpg http://www.solcommand.com/search/label/Ships https://skydrive.live.com/?cid=5d0715049236d05b&id=5D071504...
by psychnosiz
Mon Aug 19, 2013 11:13 am
Forum: Idea's
Topic: Zombie town
Replies: 15
Views: 7285

Re: Zombie town

The aliens have always been around since they built the ancient egyptians temples (can we have a pyramid ingame?) but they were cleverly disguised as people (sometimes very badly > Nicki Minaj) and microwave ovens untill the moment of their revolution was there. They started to conquer our planet wh...
by psychnosiz
Sun Aug 18, 2013 3:15 pm
Forum: Idea's
Topic: Zombie town
Replies: 15
Views: 7285

Re: Zombie town

Nice find. And free :)

Base a heavy spawn around a cabin in woods (pun intended) far from a tp with a small treasure and Drone Neuromancer or Mad Doctor so you have a survivor kind of feel and a semi-rational explanation for walking corpses.
by psychnosiz
Sat Aug 17, 2013 8:11 pm
Forum: Idea's
Topic: Zombie town
Replies: 15
Views: 7285

Re: Zombie town

Just to know what kind of model you're looking for (it has no animations), is this too high or too low quality?
http://www.turbosquid.com/FullPreview/I ... /ID/522442
by psychnosiz
Sat Aug 17, 2013 2:42 pm
Forum: Idea's
Topic: Trying to compose some music for the game!
Replies: 7
Views: 4120

Re: Trying to compose some music for the game!

What if you integrate a third party like soundcloud? If that's possible ofcourse.
by psychnosiz
Fri Aug 16, 2013 9:40 am
Forum: Idea's
Topic: Trying to compose some music for the game!
Replies: 7
Views: 4120

Re: Trying to compose some music for the game!

great tip, thnx!
by psychnosiz
Wed Aug 14, 2013 11:07 am
Forum: Idea's
Topic: Zombie town
Replies: 15
Views: 7285

Re: Zombie town

Yes hotspots are interesting, they add more of a level or dungeon or sometinglikethat feeling. Which was requested for years in a familiair universe and has certainly been enjoyed since implementation.
by psychnosiz
Mon Aug 12, 2013 4:15 pm
Forum: Introduce yourself here.
Topic: Welcome Everyone
Replies: 3
Views: 3772

Re: Welcome Everyone

Doing a awesome job you both and looks promising, keep it up!
by psychnosiz
Mon Aug 12, 2013 4:11 pm
Forum: Idea's
Topic: Multi level spaceship
Replies: 7
Views: 5166

Multi level spaceship

The first spaceship is nice, but could be more of challenge if there's a tp (or steps you need to jump on cfr Mario) from the first ship to the second with a boss mob (Drone Creator) and the treasures divided over the different ships. Could fit nicely in the storyline too.
by psychnosiz
Mon Aug 12, 2013 4:09 pm
Forum: Idea's
Topic: Zombie town
Replies: 15
Views: 7285

Zombie town

... because zombies are cool. And (financially) popular. And could make up for fun halloween events. Maybe some kind of hommage building (night of the living dead, woodbury kind of town like TWD, ...), maybe even PVP, with fast respawn + high aggro so you'd need a team to get to the buidling (comple...
by psychnosiz
Mon Aug 12, 2013 4:03 pm
Forum: Discussions
Topic: mining to boring?
Replies: 8
Views: 5238

Re: mining to boring?

Some random non-essential items (gear, relics, ... kinda like Arkadia mining) in finds could be cool.
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