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by SnelleEddie
Sun Aug 11, 2013 3:14 pm
Forum: Suggestions
Topic: Some suggestions from Max Uberhoffer
Replies: 6
Views: 3885

Re: Some suggestions from Max Uberhoffer

We could have something similar if we allow the middle mouse button to be assigned to Autorun (F).

What do you think?
by SnelleEddie
Sun Aug 11, 2013 2:49 pm
Forum: Introduce yourself here.
Topic: Welcome Everyone
Replies: 3
Views: 3772

Welcome Everyone

Reading through the introductions I just realized two things. I've not welcomed anyone on this forum, although I did welcome most of you in-game and/or in our IRC channel (#testbuilt on irc.zeronode.org). I've never properly introduced myself, so here goes... :) Most people who know me do so by my g...
by SnelleEddie
Fri Aug 09, 2013 3:55 pm
Forum: Older VU Bugs
Topic: Not lootable if you crash and relog
Replies: 3
Views: 2194

Re: Not lootable if you crash and relog

Not sure if this is related to the ctd or something else, but you should be able to claim the loot when the creature is already dead before you crash.
We have to test to make sure if this feature works as well when the mob is not killed but damaged.

To be continued... ;)
by SnelleEddie
Fri Aug 09, 2013 3:43 pm
Forum: Older VU Bugs
Topic: Possible mining bug
Replies: 5
Views: 3035

Re: Possible mining bug

I will ask John to look into this when he starts the balancing act ;)
by SnelleEddie
Fri Aug 09, 2013 3:37 pm
Forum: Suggestions
Topic: Request regarding interface
Replies: 4
Views: 2833

Bugnotes

The resetting of windows is registered on the bugnotes site. The map movement doesn't (afaik) but could be added as feature request i guess :)
by SnelleEddie
Fri Aug 09, 2013 3:34 pm
Forum: Suggestions
Topic: Some suggestions from Max Uberhoffer
Replies: 6
Views: 3885

Interesting

I guess with mouse movement you mean the point & click way of navigating the world? This was definitely not on our to-do or future-plans list but an interesting thought. It might be relatively easy to implement for just walking around but i can imagine it would be a lot of work to get it ready for P...
by SnelleEddie
Fri Aug 09, 2013 3:18 pm
Forum: Suggestions
Topic: Economy Suggestions
Replies: 3
Views: 2429

Confirmed

Thanks for posting this Max, You are certainly not the only one running in to this. We've been handing out items ourselves and added the treasure boxes to increase potential ways for players to keep going. The only other thing we were able to do in the current (0.5.5) version was to increase/maximiz...
by SnelleEddie
Fri Aug 09, 2013 12:53 pm
Forum: Older VU Bugs
Topic: List of bugs found in version 0.5.5
Replies: 5
Views: 3093

Bugnotes

It seems most of the serious issues mentioned in this thread are also registered on the bugnotes site. Some are still being fixed and others ready to test in the next release. If you want to be added to the bugnotes site to add or review issues, just contact me, tesla or deadeye with your preferred ...
by SnelleEddie
Tue Jul 02, 2013 2:02 am
Forum: Announcements
Topic: NEW UPDATE VU 0.5.5!
Replies: 0
Views: 1679

NEW UPDATE VU 0.5.5!

Hello Everyone, It was rather late last night when we released the new VU and public client. In dire need of some sleep we decided to delay the official release notes, until now that is. We know that a lot of people were eager to test underground mining so we expect you will enjoy version 0.5.5 and ...
by SnelleEddie
Tue Jun 11, 2013 3:36 pm
Forum: Announcements
Topic: NEW UPDATE VU 0.5.4!
Replies: 0
Views: 1931

NEW UPDATE VU 0.5.4!

Little late but this was posted May 30, 2013, 12:25 PM by Snelle Eddie on the Developers website . Finally! Cleaning up some litter left over from the last update we are ready to release the new client in public. Most important fix applied is the shader and fallback shader for bumped terrain which c...
by SnelleEddie
Wed Apr 17, 2013 8:44 am
Forum: Announcements
Topic: NEW UPDATE VU 0.5.3!
Replies: 0
Views: 1771

NEW UPDATE VU 0.5.3!

It took quite some time to get this far so we hope you enjoy this HUGE update :) The new client is available here. Release notes 0.5.3 - All source code was converted from unity/javascript to C# - new: World consisting of 16 (4x4) separate terrains each measuring 2000 x 2000 meters. - new: ATS v2 te...
by SnelleEddie
Sat Feb 16, 2013 9:39 pm
Forum: Announcements
Topic: Some exciting news
Replies: 0
Views: 1954

Some exciting news

exciting news update. Can not wait to see it implemented! source : news section Hello everyone. It might not be as soon as some expected, but the fact is that we are here to bring you some good news about the current state of development. It's almost a shame that the achievements are technical in na...
by SnelleEddie
Sun Jan 27, 2013 11:42 pm
Forum: Introduce yourself here.
Topic: Raddim Joined :-)
Replies: 2
Views: 2121

Re: Raddim Joined :-)

Welcome dude :)
by SnelleEddie
Thu Jan 10, 2013 11:20 pm
Forum: Announcements
Topic: Sneak Preview
Replies: 0
Views: 1908

Sneak Preview

Check out our news section for the teaser. ;)
by SnelleEddie
Wed Jan 02, 2013 5:09 pm
Forum: Suggestions
Topic: Oije's Recommendations for GUI and Gameplay
Replies: 1
Views: 1671

Re: Oije's Recommendations for GUI and Gameplay

Thanks for writing this down Oije. (1) Autorun should be stopped when pressing another movement button like WASD, if wanted --> Option setting - Autorun is currently set to deactivate upon hitting the autorun or forward button. We intend to make it deactivate upon hitting the backward button as well...
by SnelleEddie
Sat Dec 29, 2012 8:49 pm
Forum: Suggestions
Topic: 0.5.0 bugs
Replies: 3
Views: 2479

Re: 0.5.0 bugs

Just for the record: Options --> Windows --> Reset windows.

The workaround actually works because of this buttons functionality Image
by SnelleEddie
Fri Dec 28, 2012 1:08 pm
Forum: Suggestions
Topic: Mobs life
Replies: 5
Views: 3334

Re: Mobs life

With teamhunting introduced in the 0.5.0 release we could easily hunt the big spiders.

In fact, it was so easy that we will be looking into even tougher mobs ;)
by SnelleEddie
Fri Dec 28, 2012 12:57 pm
Forum: Suggestions
Topic: 0.5.0 bugs
Replies: 3
Views: 2479

Re: 0.5.0 bugs

When I tried to move player info and minimap GUI elements they disappeared, the only one left was the minimap texture. The inventory from bank is missing again. I have a problem with the main game window: first o all is not resizable. Second, I use 2 monitors on my computer and the window spans in ...
by SnelleEddie
Sun Feb 19, 2012 2:03 am
Forum: Announcements
Topic: New Version is up
Replies: 0
Views: 1809

New Version is up

Systems are up and ready for some testing.
Expect more info and updates soon.

Enjoy :)

by SnelleEddie
Sat Feb 18, 2012 4:23 pm
Forum: Announcements
Topic: Server Down
Replies: 0
Views: 1899

Server Down

We are upgrading our systems for the next milestone update. (automatically feeding the hamsters being the biggest challenge.) As soon as we're up again there will be some more info posted. In the meanwhile you can follow progress on the TestBuilt Google Site. For more urgent situations find me on Ra...
by SnelleEddie
Thu Feb 16, 2012 3:45 pm
Forum: Announcements
Topic: Progress...
Replies: 0
Views: 1820

Progress...

Slowly but surely things are progressing. Since the last update we've been working on a database connection for the server. At present we have a working interface set up and testing things internally. If nothing explodes during this test-phase an update for both client and server will follow soon. S...
by SnelleEddie
Mon Feb 06, 2012 2:02 am
Forum: Announcements
Topic: Maintenance done. Server is up!
Replies: 1
Views: 1851

Quick Fix

Implementing a couple of quick fixes, will be back in ~10 minutes :)
by SnelleEddie
Sun Feb 05, 2012 11:17 pm
Forum: Announcements
Topic: New version & Bugreporting
Replies: 0
Views: 1770

New version & Bugreporting

If you find anything out of order please let us know in ideas & suggestions forum.

There will be rewards for valuable feedback, having a beer with the devs is an option ;)
by SnelleEddie
Sun Feb 05, 2012 11:10 pm
Forum: Announcements
Topic: Maintenance done. Server is up!
Replies: 1
Views: 1851

Maintenance done. Server is up!

The new functionality has been tested and found fit for public viewing. New additions are mostly server side, but we managed to add some new candy as well: - Portals to speed up traveling. - Extra spawn on existing mobs. - New mob variant for fighting in groups. - Dressed up PVP with some props / pi...
by SnelleEddie
Sat Feb 04, 2012 5:34 pm
Forum: Announcements
Topic: Maintenance
Replies: 0
Views: 1745

Maintenance

Server is not available for public as we're testing some new server-side functionality.

Stay tuned for updates!
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