Such a good idea deserves to be implemented.
It should only require some basic rules to determine the amount of time someone has to extract the resources based on the size of the claim.
Will make a very nice feature, especially combined with PvP... ÂÂ
"Maybe keep the donations active for a new computer to act as a server." Dude, what's up with the sour attitude? You remember that the server is offline every single night (which is incorrect), starting new threads about it on the forum, instead of reaching out to us on IRC, and yet you don't seem t...
Hi TechZonic, We can build a mac version, but we're lacking the hardware to test it with. The linux version was already tested a while back and was working with some minor issues at that time. With all the engine upgrades since then we could try another linux build soon, and maybe even a mac version...
Welcome firstdorin, Like Babar mentioned, it's not really a bug. Though not reporting the server status correctly can be considered as such :) We're still working on the new VU which will get some extra attention to catch & prevent any potentially bad input from crashing the server. With that said, ...
Would be nice if I was able to login every now and then. Have tried 3 times over the past week and all "Failed to connect" Must be in the wrong timezone..... Try to get in before uncle chicken and you might have a little more luck. Me going to sleep and him logging in seems to be part of the failed...
Thanks to Lyosha for mentioning this and Lucius for helping with the answer. The mail does end up in the spam folder for some people and there's not much I can do about this until we get a domain + host + mailserver. All the funds from donations are being saved up to purchase the Unity Pro license, ...
So when skills are implemented, if I do not donate, I will be wearing orange, have 0 PID, no guns, no ammo, no ores, nothing? I will have to run around collecting ganja and logs? No thanks. The day I log on and all my stuff has gone, will be the day that I stop playing this game. Some bad stuff hap...
Just to confirm that Tesla was right (for a change )
We are working on the UMA implementation for vu 0.6.0 and contemplating a first set of skills. The latter will need some serious considerations as it will have a huge impact on the ingame experience (Pun not intended nor avoidable).
The ingame screenshot feature saves the screenshot in a folder that is different for each OS. That's the reason why we echo the location to the chat window, although it's probably better to echo the location after we make the screenshot. :DIn any case, there's always the possibility to use a 3rd par...
Quite frankly, we're not sure what's causing the problem. Overheating is one we've experienced before, but this time it just doesn't add up. There are also some messages in the logging that need to be addressed, but again, not pointing towards something nasty. Another possibility is that someone fou...
We are aware of the problem and working on a fix (server side) that will most likely be applied today.
I'll need some more specific info about the lost ammo to check the logs/reimburse the loss. (full avatar name, ammo type and amount + approx time of purchase/loss should be enough )
Planned downtime will always be announced in game. When you get a 'failed to connect' message while the server status is Online, it probably means something is wrong. You can also a get the message 'too many players', which should speak for itself
For those who missed yesterdays "fun-time" on IRC, we cleaned up the bugged mining claims.
Thanks to observant testers like Gregor we now know not to underestimate the power of an absent ;
Thanks Rookie. Just a quick reply here to let you know the behavior you describe is spot on. The underlying issue should be fixed with the new server build. (currently cooking)
The auto loot issue is a shared frustration, not too much work and will be dealt with :) Keeping track of all the GUI windows is another matter. We will be changing this but there is some work involved. With the announcement of the new GUI system for the engine it could potentially mean doing things...
So when skills are implemented, if I do not donate, I will be wearing orange, have 0 PID, no guns, no ammo, no ores, nothing? I will have to run around collecting ganja and logs? No thanks. The day I log on and all my stuff has gone, will be the day that I stop playing this game. We've not yet dete...
Good idea. It will probably save me some time on IRC by answering once here and linking to it :D Alright, trying to keeps this as short and clear as possible: We reserve the option to wipe the database in case of a major malfunction and to clean up before going 'live'. The definition of 'live' needs...
Took the post from the official website . Hello Everyone, Before dumping the official 0.5.9. release notes, I'd like to thank all of our regular suspects for their patience while we were finishing this new VU. It took us a while to overcome the erratic fps behavior after the engine update, but thing...
Good point, Jack. The audio and visual aspects have been grossly neglected while working on the basic game mechanics. :) Luckily, the global effects were designed so that each could have their own sound, but they are all still using the same (test)sample. I've just found some samples that i think wi...