Update V

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Update V

Post#1 » Tue Jun 13, 2017 7:56 pm

Good 'evening' folks!

Well, it only feels like yesterday when we released our huge eye candy update, but the calendar says it´s already been a month. So how about another nice add on? To start with the bad news, this update does not contain a fix for the crafting issues (yet). That's planned for the next cycle. And speaking of cycles, this time we've really done it! Desired since the dawn of Project ION and always superseded by something of greater importance. More detailed info in the notes...

Notes! (vu

New: day night cycle, bam!
New: terrain option to set visible range for small details like grass separate from trees
New: terrain option to set lod level fall off to control when distant terrain is replaced by lower resolution versions

Changed: optmized terrain shaders for vegetation details (grass, bush etc.)
Changed: overall improvement on terrain shaders for teh eye candy
Changed: improved first person visuals while using scope
Changed: fine-tuned thresholds for real time leg positioning
Changed: improved third person camera ground / boundary detection

Fixed: earthed floating plants in certain areas, please keep an eye out for any remaining floaters
Fixed: autocrafting is now disabled when production / assembly window is closed

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Re: Update V

Post#2 » Tue Jun 13, 2017 9:06 pm

It's great that you're improving the game but how can you be adding day/night cycle without serious testing..

This is how the game looks for me during the night (''Beautiful' quality settings)


I am standing on a side of a hill if you are wondering...

The game is unplayable.

http://www.projectionwiki.com - visit for up to date information about the game

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