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Re: UMA sneak peak!

Posted: Sun May 25, 2014 11:31 am
by Tesla Coil
Looks very nice LunaticFringe,

I really love strategic turn based games, recently played Jagged Alliance The Jagged Edge again.
Your screens give me the feeling you making something similar like that game.

You always free to create a topic in the `Other game´ section and dedicate it to your project.

Another good forum i found besides Unity their own forum for Unity developers is `ArmedUnity´.

Good luck and keeping a eye on your progress.

its been a while

Posted: Sun May 25, 2014 12:11 pm
by The Chosen
hey guys its been a while back i've played but due the maintenance of irl life and doing repairations to my house Image 

its good to see the uma forwarding and it wont last long before i go play again.

eddie and john good work keep it up! :D 

Re: UMA sneak peak!

Posted: Fri May 30, 2014 10:01 am
by Tesla Coil
Wish we would see another sneak preview pop-up...

 :roll: 

Re: UMA sneak peak!

Posted: Wed Jun 04, 2014 11:30 pm
by Tesla Coil
Another sneak peak from the Testbuilt bunker.

Project Ion v0.6.0 - Arkladon Armor Test

"Getting closer to a full functioning system. Armor parts can still use a bit of tinkering but looking nice already. Awesome!"

Re: UMA sneak peak!

Posted: Thu Jun 05, 2014 10:19 am
by The Chosen
awesome when i got the time i really come back and see the armor pixels :) keep up the good work jellen and john nice going! Image 

Re: UMA sneak peak!

Posted: Thu Jun 05, 2014 10:32 am
by Tesla Coil
The Chosen wrote:awesome when i got the time i really come back and see the armor pixels :)keep up the good work jellen and john nice going! Image 
Eddie, Jelle, Jeller, Jellen...

:)

Re: UMA sneak peak!

Posted: Mon Jun 09, 2014 1:43 pm
by Tesla Coil
Another sneak peak in the kitchen from TestBuilt.
Please check the video on youtube and like it over there!


Re: UMA sneak peak!

Posted: Mon Jun 09, 2014 2:10 pm
by AngelO2
Admin wrote:Another sneak peak in the kitchen from TestBuilt.
Please check the video on youtube and like it over there!

That looks pretty cool, did I read "Harnas"? shouldn't that be "Harness" ?

 Image 

Re: UMA sneak peak!

Posted: Mon Jun 09, 2014 2:19 pm
by ahh the egg
Looks great! Cant wait to loot some of new stuff Image

Re: UMA sneak peak!

Posted: Mon Jun 09, 2014 4:41 pm
by Seven
Taking shape, nice work :)
AngelO2 wrote:That looks pretty cool, did I read "Harnas"? shouldn't that be "Harness" ? 
and Thights instead of Thighs :)

Re: UMA sneak peak!

Posted: Thu Jun 12, 2014 5:13 pm
by SnelleEddie
AngelO2 wrote:That looks pretty cool, did I read "Harnas"? shouldn't that be "Harness" ?

Image
Seven wrote:Taking shape, nice work :)
AngelO2 wrote:That looks pretty cool, did I read "Harnas"? shouldn't that be "Harness" ? 
and Thights instead of Thighs :)
Thanks, and welcome to the hottest new language known as Johnglish :D
Razor delivered the upper leg armor named like that and John approved, so apparently Razor is already a step ahead of you guys. Image

Seriously, stats and descriptions are still placeholders for the actual values that will be set later. For now most of the hard work is invisible magic going on "under the hood". A good thing that we're having the new avatar system and it's behaving nicely. Ready to fill up and test with more content. New experience points... ;)

Re: UMA sneak peak!

Posted: Thu Jun 12, 2014 6:00 pm
by AngelO2
SnelleEddie wrote:Ready to fill up and test with more content. New experience points... ;)
Are you talking about the skill system? Oh dear chuck norris if you are talking about it I swear....I'm gonna die in joy.

Anyway, my body is ready for the new armors. Burning faps like mad makes hunting a bit tedious.

Don't forget my orange beret !!  8) 

Re: UMA sneak peak!

Posted: Thu Jun 12, 2014 7:56 pm
by SnelleEddie
AngelO2 wrote:
SnelleEddie wrote:Ready to fill up and test with more content. New experience points... ;)
Are you talking about the skill system? Oh dear chuck norris if you are talking about it I swear....I'm gonna die in joy.

Anyway, my body is ready for the new armors. Burning faps like mad makes hunting a bit tedious.

Don't forget my orange beret !!  8) 
Please, don't die. +1 Tough Skin ;)

Re: UMA sneak peak!

Posted: Sat Jun 14, 2014 7:48 am
by Treedoc
Ok, now I made someone playing the rôle I want him to play (bringing more ppl in gK, by the way) Is this update is really coming in 6 to 8 weeks from now ??

tesla blabla

I hope the so called "community manager" is wrong. That mean update will not come till the end of summer ?

Re: UMA sneak peak!

Posted: Sat Jun 14, 2014 11:37 am
by Tesla Coil
Treedoc wrote:Ok, now I made someone playing the rôle I want him to play (bringing more ppl in gK, by the way) Is this update is really coming in 6 to 8 weeks from now ??

tesla blabla

I hope the so called "community manager" is wrong. That mean update will not come till the end of summer ?
Guess in two days we have to wait like 5 or 6 weeks.  Image

Re: UMA sneak peak!

Posted: Thu Jun 19, 2014 7:18 pm
by SnelleEddie
It seems like an educated guess, if everything goes well we might actually make it...
In any case, we're currently working on implementing mining from scratch. (with suggestions from the players)
Crafting will be postponed to 0.6.1 or later update as it will require some time to set up right.

So that wraps up this short status update from the TestBuilt bunkercomplex. ;)

Re: UMA sneak peak!

Posted: Sat Jun 21, 2014 7:20 am
by shytallknight
Hope the armour is lootable, otherwise we will have to wait till 0.6.1 to craft it?

Re: UMA sneak peak!

Posted: Sat Jun 21, 2014 2:00 pm
by SnelleEddie
shytallknight wrote:Hope the armour is lootable, otherwise we will have to wait till 0.6.1 to craft it?
That's a definite yes to both! ;)

Re: UMA sneak peak!

Posted: Sun Jun 22, 2014 7:29 pm
by Vumba
SnelleEddie wrote:
shytallknight wrote:Hope the armour is lootable, otherwise we will have to wait till 0.6.1 to craft it?
That's a definite yes to both! ;)
the big question is WHEN........................

Re: UMA sneak peak!

Posted: Mon Jun 30, 2014 11:36 am
by Nick Van Henriz
Damnit, i can't wait any longer!  :!: :shock: 

Re: UMA sneak peak!

Posted: Mon Jun 30, 2014 4:55 pm
by SnelleEddie
Nick Van Henriz wrote:Damnit, i can't wait any longer!  :!: :shock: 
Same goes for us, but reality is that we'll have to finish what we started. A quick glimpse at what we're looking at:

Done
- The UMA system is implemented, tested and ready for more content. (Bring on the suits! ;))
- The basic item system is implemented, tested and ready for more content (and advanced functionality).
- An improved Terrain management system for the editor with runtime scripts for enabling/disabling.

Doing
- John is currently performing a "finishing move" on the Unity Terrain issue regarding trees and performance.
- I've tested the new back end setup and am now working on a custom TestBuilt armor in Blender.

To Do
- Bake terrain light maps
- Setup and test mining
- Implement and test hunting (AI)
- Implement and test loot system (hunting/mining)
- Implement and test the new database interface
- Fill up with content, bake shadows and other cosmetics
- Build a release version and release it...

All in all we found some pitfalls, and managed to steer clear from most. The terrain is really a nasty one since we're having  quite a lot of it, but a custom solution is close to being finished. In any case we'll be reporting progress as much as possible.

Cheers!

Re: UMA sneak peak!

Posted: Mon Jun 30, 2014 5:07 pm
by Seven
SnelleEddie wrote:Stuff
Still plenty to be getting on with :)  thanks for the update Image

Re: UMA sneak peak!

Posted: Mon Jun 30, 2014 8:59 pm
by SnelleEddie
Seven wrote:
SnelleEddie wrote:Stuff
Still plenty to be getting on with :)  thanks for the update Image
Yeah, and it's only mentioning activities related to Project Ion.  Image

Re: UMA sneak peak!

Posted: Tue Jul 01, 2014 9:46 am
by Nick Van Henriz
Ahh.... Okay then  :roll: anyway thanks for the info :)

Re: UMA sneak peak!

Posted: Tue Jul 01, 2014 8:33 pm
by AkiraOsu
Seems very promising, can't wait! :D