Loading...

Unum Anno Mundi

This section is used by the admin and developers to announce news updates, sneak previews and more related to Project Ion development!
User avatar
SnelleEddie
Developers
Posts: 225

Unum Anno Mundi

Post#1 » Thu Nov 20, 2014 8:22 pm

Hello Everyone,

Yesterday we celebrated the one year anniversary of Project Ion version 0.5.9 and our developments since we took those very first steps. One has come a long way when it's difficult to remember exactly where the journey started. More than enough reason to keep logging the experience as it triggers memories that would have otherwise faded over time. From little typo bugs to full blown facepalm failures and from minor improvements to major milestones. We actually learned the most from our biggest screw ups and wouldn't have come this far if we had given up after running into some 'unsolvable' problems. Persistence truly is the key to open up new possibilities.

Now, this news thread was not meant for 'old' news so let's talk about some actualities and maybe even some careful predictions for the future. A big step forward was taken by officially opening up our new homepage. This also means that this message will be the final news update posted to this google site, though it will remain available for historical purpose. With development on the website and the project still in full swing we're confident that there will be more news soon.

The current state of v0.6 is awfully close to delivering a releasable test build for testing with the outside world. Setting up the world objects and the PwnShop are the biggest chunks of work left to be finished. It's unfortunate that we didn't have time to capture a video with all the new Gui sound effects, but a fully functional Mr Quick Fix and Improved Storage is always good news.

That's it for now folks. We're continuing the journey and like to thank everyone who's in the 'business' of sharing their knowledge, time and support for the benefit of all. Easy access to (free) information and tools are essential for tinkerers challenging themselves to undertake something 'crazy' like Project Ion. <3 teh interwebz... ;)

User avatar
Tesla Coil
Proclaimed Ambassador
Posts: 478
Age: 41
Contact:

Re: Unum Anno Mundi

Post#2 » Thu Nov 20, 2014 8:28 pm

SnelleEddie wrote: The current state of v0.6 is awfully close to delivering a releasable test build for testing with the outside world. Setting up the world objects and the PwnShop are the biggest chunks of work left to be finished.
Woot, now even the developers starting to state it is really closing in on us. :o
Time for a new "Guess the launch date from VU0.6.0" Ahh the egg?

User avatar
ahh the egg
Posts: 69

Re: Unum Anno Mundi

Post#3 » Thu Nov 20, 2014 9:11 pm

Happy bday & RIP 0.5.9!

Tesla Coil wrote: Time for a new "Guess the launch date from VU0.6.0" Ahh the egg?
Nah ...that would be too easy to guess. ;) Maybe VU 0.6.1 competition. :mrgreen:

User avatar
firstdorin
Posts: 16
Age: 62

Re: Unum Anno Mundi

Post#4 » Fri Nov 21, 2014 10:22 am

woot ...happy b'day 0.59...and lets get born to 6.0 and keep the 0.59 in memory hehe ...my CC waits the vu hehehe

User avatar
AngelO2
Posts: 33
Age: 36

Re: Unum Anno Mundi

Post#5 » Mon Dec 08, 2014 8:59 pm

How's it going? Any progress worth mentioning?

Can't wait for SKILLZ !!!!

User avatar
Tesla Coil
Proclaimed Ambassador
Posts: 478
Age: 41
Contact:

Re: Unum Anno Mundi

Post#6 » Tue Dec 09, 2014 11:40 am

AngelO2 wrote:How's it going? Any progress worth mentioning?

Can't wait for SKILLZ !!!!
Guess their is enough to mention, but it is not mine task to tell about the update.

Cool screens could hit us more often, along with additional information but yeah, it does not.

User avatar
GABI Farouk
Posts: 83
Age: 46

Re: Unum Anno Mundi

Post#7 » Tue Dec 09, 2014 3:04 pm

Trye to be alive not only after new version m8...

Good Day .


:top

Jump to:  

Who is online

Users browsing this forum: No registered users and 22 guests

cron