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Unum Anno Mundi

Posted: Thu Nov 20, 2014 8:22 pm
by SnelleEddie
Hello Everyone,

Yesterday we celebrated the one year anniversary of Project Ion version 0.5.9 and our developments since we took those very first steps. One has come a long way when it's difficult to remember exactly where the journey started. More than enough reason to keep logging the experience as it triggers memories that would have otherwise faded over time. From little typo bugs to full blown facepalm failures and from minor improvements to major milestones. We actually learned the most from our biggest screw ups and wouldn't have come this far if we had given up after running into some 'unsolvable' problems. Persistence truly is the key to open up new possibilities.

Now, this news thread was not meant for 'old' news so let's talk about some actualities and maybe even some careful predictions for the future. A big step forward was taken by officially opening up our new homepage. This also means that this message will be the final news update posted to this google site, though it will remain available for historical purpose. With development on the website and the project still in full swing we're confident that there will be more news soon.

The current state of v0.6 is awfully close to delivering a releasable test build for testing with the outside world. Setting up the world objects and the PwnShop are the biggest chunks of work left to be finished. It's unfortunate that we didn't have time to capture a video with all the new Gui sound effects, but a fully functional Mr Quick Fix and Improved Storage is always good news.

That's it for now folks. We're continuing the journey and like to thank everyone who's in the 'business' of sharing their knowledge, time and support for the benefit of all. Easy access to (free) information and tools are essential for tinkerers challenging themselves to undertake something 'crazy' like Project Ion. <3 teh interwebz... ;)

Re: Unum Anno Mundi

Posted: Thu Nov 20, 2014 8:28 pm
by Tesla Coil
SnelleEddie wrote: The current state of v0.6 is awfully close to delivering a releasable test build for testing with the outside world. Setting up the world objects and the PwnShop are the biggest chunks of work left to be finished.
Woot, now even the developers starting to state it is really closing in on us. :o
Time for a new "Guess the launch date from VU0.6.0" Ahh the egg?

Re: Unum Anno Mundi

Posted: Thu Nov 20, 2014 9:11 pm
by ahh the egg
Happy bday & RIP 0.5.9!

Tesla Coil wrote: Time for a new "Guess the launch date from VU0.6.0" Ahh the egg?
Nah ...that would be too easy to guess. ;) Maybe VU 0.6.1 competition. :mrgreen:

Re: Unum Anno Mundi

Posted: Fri Nov 21, 2014 10:22 am
by firstdorin
woot ...happy b'day 0.59...and lets get born to 6.0 and keep the 0.59 in memory hehe ...my CC waits the vu hehehe

Re: Unum Anno Mundi

Posted: Mon Dec 08, 2014 8:59 pm
by AngelO2
How's it going? Any progress worth mentioning?

Can't wait for SKILLZ !!!!

Re: Unum Anno Mundi

Posted: Tue Dec 09, 2014 11:40 am
by Tesla Coil
AngelO2 wrote:How's it going? Any progress worth mentioning?

Can't wait for SKILLZ !!!!
Guess their is enough to mention, but it is not mine task to tell about the update.

Cool screens could hit us more often, along with additional information but yeah, it does not.

Re: Unum Anno Mundi

Posted: Tue Dec 09, 2014 3:04 pm
by GABI Farouk
Trye to be alive not only after new version m8...

Good Day .


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