![Cool 8-)](./images/smilies/icon_cool.gif)
Here are a couple of images to highlight some of the new features:
Real time lighting: A big step towards implementing a day-night cycle. Also a glimpse of the new road system
![Image](http://i.imgur.com/nZYsfkC.png)
![Image](http://i.imgur.com/mmDPMXP.png)
New terrain shaders: Yes! This is still Babylon! The terrain is very familiar, though something feels a bit off...
![Image](http://i.imgur.com/LFYJGjM.png)
![Image](http://i.imgur.com/xOKzUZG.png)
Realistic terrain: Bye bye booby hills and hello to tracks across the bushy plains, heading for a distant mountain range
![Image](http://i.imgur.com/xDrbKNq.png)
![Image](http://i.imgur.com/8aXBec2.png)
Hollow Earth: What a mesh! The new system allows for holes in the terrain and physically walking into underground areas
![Image](http://i.imgur.com/enOaxfq.png)
![Image](http://i.imgur.com/EaUoSU4.png)
Wottah: Finally, we found a 'well' performing water shader. About freaking time!
![Wink ;)](./images/smilies/icon_e_wink.gif)
![Image](http://i.imgur.com/qRIVJMB.png)
Alright, the new terrain is taking long enough so we hope these images soften the anxiety for a bit. In the meanwhile things will be tested and polished to a shine in the coming week. More news to follow shortly, hang in there...
![Wink ;)](./images/smilies/icon_e_wink.gif)