Pictures, so it did happen
Posted: Sun Apr 10, 2016 9:34 pm
So, last week we promised some fresh screens from the custom terrain engine. That was when John was still working on the content, but... Today we have a nice bunch of images to deliver a little sneak preview
Here are a couple of images to highlight some of the new features:
Real time lighting: A big step towards implementing a day-night cycle. Also a glimpse of the new road system
New terrain shaders: Yes! This is still Babylon! The terrain is very familiar, though something feels a bit off...
Realistic terrain: Bye bye booby hills and hello to tracks across the bushy plains, heading for a distant mountain range
Hollow Earth: What a mesh! The new system allows for holes in the terrain and physically walking into underground areas
Wottah: Finally, we found a 'well' performing water shader. About freaking time!
Alright, the new terrain is taking long enough so we hope these images soften the anxiety for a bit. In the meanwhile things will be tested and polished to a shine in the coming week. More news to follow shortly, hang in there...
Here are a couple of images to highlight some of the new features:
Real time lighting: A big step towards implementing a day-night cycle. Also a glimpse of the new road system
New terrain shaders: Yes! This is still Babylon! The terrain is very familiar, though something feels a bit off...
Realistic terrain: Bye bye booby hills and hello to tracks across the bushy plains, heading for a distant mountain range
Hollow Earth: What a mesh! The new system allows for holes in the terrain and physically walking into underground areas
Wottah: Finally, we found a 'well' performing water shader. About freaking time!
Alright, the new terrain is taking long enough so we hope these images soften the anxiety for a bit. In the meanwhile things will be tested and polished to a shine in the coming week. More news to follow shortly, hang in there...