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Update V 0.6.5.4

This section is used by the admin and developers to announce news updates, sneak previews and more related to Project Ion development!
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Tedjuh
Site Admin
Posts: 209
Age: 34

Update V 0.6.5.4

Post#1 » Wed Jun 15, 2016 9:15 pm

Good news folks!

We have another big one in store for you. It's so big even, some people might be tempted to refer to it as 'mom'...

In all honesty, this monster devoured patches 0.6.5.2 and 0.6.5.3 before they could mature in the test lab. Nothing more could be done to get them live, so all we have to remember them by are these release notes....

Notes! (vu 0.6.5.4)

New: the most recent UMA system codebase maintaining our custom support for legacy animations etc.
New: the pwnshop and quickfix employees got a makeover and are now working in shifts
New: basic setup for avatar hit animation and sounds
New: initial system to manage environment sounds (needs more cowbell here and there)
New: scouts are urging caution after having discovered new threats out in the wild
New: traders rejoiced when IBay announced a bunch of new items would be added to their inventory

Fixed: memory leak due to occasional failure while recycling objects
Fixed: remote players facing direction not updating properly sometimes
Fixed: refreshing in pwn shop not working properly
Fixed: rounding on markup % and the input amount on offers was not always correct (client side)
Fixed: stamina regeneration after death
Fixed: turret not always pointing in the correct direction

Changed: terrain system was tweaked to improve performance, detail generation running on threads
Changed: recycling avatars to decrease impact on generating new ones when they enter visible range
Changed: avatar customization, starts with any existing avatar, clamping values within a reasonable range
Changed: first person view is now less dependent on avatar shape/size
Changed: refined creature spawn system and management tools
Changed: mining should have a little more chance of satisfactory results ;-)
Changed: creatures above 4000 hp report globals from 50 pid loot and higher
Changed: crouching position is 'corrected', can you spot the change?
Changed: improved AI to use info about detected world objects to adjust their behavior
Changed: corrected some bone weigth issues with male arkladon helmet
Changed: all interaction will now be ignored after the ignore command, the list is a file in the super serial data folder




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Piotrek
Posts: 75
Age: 24

Re: Update V 0.6.5.4

Post#2 » Wed Jun 15, 2016 9:47 pm

Tedjuh wrote: bjects
Changed: creatures above 4000 hp report globals from 50 pid loot and higher


Thank you mom.

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SnelleEddie
Developers
Posts: 207

Re: Update V 0.6.5.4

Post#3 » Fri Jun 17, 2016 3:26 pm

Piotrek wrote:
Tedjuh wrote: bjects
Changed: creatures above 4000 hp report globals from 50 pid loot and higher


Thank you mom.

You're welcome :P

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