Update V

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Update V

Post#1 » Fri Sep 16, 2016 7:17 pm

Good day folks!

With summer temperatures reaching unworkable heights development slowed down to a near-halt, we're glad to finally announce that the long awaited update is ready for realz! Testing has been ongoing for the last couple of weeks and the incremental updates with fatures and bugfixes have resulted in a stable build worthy of public release. Without causing any further delay let´s jump right to the release notes...

Notes! (vu

New: avoid hits from creatures with unlockable avoidance skills
New: access to a newly discovered network of tunnels and caves
New: an automated event system with available also to the public
New: nasty creature challenging enough for the veteran hunters
New: a third type of attachment slot on weapons
New: fresh batch of items

Fixed: radar dot for enemies in pvp briefly visible when entering radar range
Fixed: glitch in the female avatar hit animation
Fixed: shooting trough walls when weapon barrel is inside it's collider
Fixed: looking trough walls when zooming in with a scope
Fixed: endless reload animation when not enough ammo to reload

Changed: migration respawn period lengthened to prevent respawning all at once
Changed: inventory and storage window are now scaleable in height
Changed: tool bar now draws a box to indicate the selected item
Changed: broken weapon/tools are automatically removed from toolbar
Changed: more controls on the loot system to better manage droprates etc.

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Posts: 39
Age: 9

Re: Update V

Post#2 » Fri Sep 23, 2016 11:47 pm

Awesome !!!

1 year after my post this gets implemented )

http://forum.testbuilt.org/viewtopic.ph ... t=quickbar

This forum is great!! ;)

http://www.projectionwiki.com - visit for up to date information about the game

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