As succinct yet complete as possible, enjoy!
- An introduction -
A resource facility is a valuable asset to whoever has the technology to take control. Fully equipped to extract, refine and produce specific components on demand from raw resources in the area. Production terminals are accessible to anyone to taxed according to what the owner set it. Taxes can be set to 5, 10, 15 and 20 percent for allies, enemies and neutrals. Even the owners are taxed at 5%, but all those taxes are returned on pay day. So, let's get to the good stuff!
- The takeover -
There are two stages and (usually) two sides in a take over. Triggering a final battle and the final battle itself. Assuming the facility is not on lock down, the first stage is about gaining activity.
- On the offensive -
Make sure to set community stance towards the current owner to enemy (if any) and start hacking facility objects. The activity gained increases with the security level of the objects hacked so focusing on the good stuff can speed things up. Killing enemies does increase activity, but at this stage it's probably better to lay low (see defensive). Current activity levels can be viewed from power stations, power plants and the control panel.
- On the defensive -
Well, at least you know who is messing with the facility. Make sure to make them your enemies. If you plan to defend, that is.
Not walking away means you're left with only one option. Take down those who attempt to take over! One of the blessings of this facility, the turrets are on your side. Reducing activity according to the turret security level. Gained activity drops a few points every hour.
- Final battle -
Now as soon as the activity reaches 100% a final battle starts. Set to last for one hour in which both parties compete for control of facility objects. The community with the highest percentage of the facility under it's control will become the new owner. At least for as long as the lock down lasts.