After a more or less silent sneak-release of version 1.0 there weren't any major issues found with the new engine. In fact, most of you were surprisingly positive about the update. Especially the look and feel due to the improved lighting and effects were received really well. We´re not saying it was flawless, but for such a big change we honestly expected to f-word up more than we apparently did
![Wink ;-)](./images/smilies/icon_e_wink.gif)
In any case this means there was plenty of time to fix all minor issues and add some new goodies in this update. And with that said we'd like to thank you all for your continued support and hope you'll find your wishes answered in the following release notes!
Notes! (vu 1.0.0.1)
New: Quest window is now available from options menu
New: Dynamic creature spawn events
New: Personal portable portal device
New: Map window zoom option for improved pin-point precision
New: Items looted/crafted
Fixed: Unequiped weapon floating in air for few seconds
Fixed: Quality settings saved correctly
Fixed: Hunt quests status message every 10 kills
Fixed: LAR rifle models
Fixed: Pick axe models
Changed: Day-night cycle adjusted for shorter nights
Changed: Improved indication for broken items message and visually
Changed: Radar view direction more transparent to make dots more visible
Changed: Melee decays only when a target is hit
Changed: Max health and stamina rounded with 2 decimals
Changed: Loot system support for dynamic events and overall improvements