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Well...

Posted: Thu Dec 19, 2013 5:58 pm
by SnelleEddie
Quite frankly, we're not sure what's causing the problem. Overheating is one we've experienced before, but this time it just doesn't add up. There are also some messages in the logging that need to be addressed, but again, not pointing towards something nasty. Another possibility is that someone found a weakness in the server, and is exploiting it for fun rather than reporting it. This is at least enough reason to review some parts of our code to see if we need additional safety measures. None of which will be disclosed here for obvious reasons... ;)

Re: Failed To Connect

Posted: Fri Jan 03, 2014 5:46 am
by unclechicken
3 people doing a ship run, i died, someone else died, we ran back managed to get in the ship.

Honestly, we were at least 0.5 seconds away from the boxes and the server went offline

 Image

I wish I was recording a video, nearly get the box, boingggg, go back 5 meters, nearly get the box, boinggggg, etc, etc, disconnected.

Re: Failed To Connect

Posted: Sat Jan 04, 2014 7:18 am
by OzMac

Would be nice if I was able to login every now and then.

Have tried 3 times over the past week and all "Failed to connect"

Must be in the wrong timezone.....

Re: Failed To Connect

Posted: Wed Jan 22, 2014 12:05 pm
by SnelleEddie
OzMac wrote: Would be nice if I was able to login every now and then.

Have tried 3 times over the past week and all "Failed to connect"

Must be in the wrong timezone.....
Try to get in before uncle chicken and you might have a little more luck.
Me going to sleep and him logging in seems to be part of the failed-to-connect equation. ;)