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Mobs life

Any Suggestions on present day issuses or development?
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kusky
Posts: 5

Mobs life

Post#1 » Wed Apr 04, 2012 9:21 pm

life about spiders increases very quickly 8) loads faster than you dmg sometimes !

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Tesla Coil
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Re: Mobs life

Post#2 » Tue Apr 10, 2012 3:34 pm

kusky wrote:life about spiders increases very quickly  8)   loads faster than you dmg sometimes !
Implementing team hunt would solve that problem. :)
Nice btw you started use the forum.

We with a few really the first ones around here.


Cya ingame and can not wait myself to see more updates.  Image

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Tesla Coil
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Re: Mobs life

Post#3 » Thu Nov 01, 2012 2:34 pm

With the introduction of adjusted weapons in the loot you will find it much easyer to kill spiders these days.
Come try it out when you have some time again.

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SnelleEddie
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Re: Mobs life

Post#4 » Fri Dec 28, 2012 1:08 pm

With teamhunting introduced in the 0.5.0 release we could easily hunt the big spiders.

In fact, it was so easy that we will be looking into even tougher mobs ;)

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Piotrek

Re: Mobs life

Post#5 » Fri Dec 28, 2012 3:49 pm

well will be better if there come 2-3 new mobs, because hunt nonstop skeleton or spiders is little bored :)

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Tesla Coil
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New creatures and stuff

Post#6 » Fri Dec 28, 2012 4:20 pm

John wants to add new creatures but for this he wants to have some other stuff in place first.

John and Eddie are fixing the known bugs from this last version update 0.5.0.
I guess that it will be done before the end of the year and assuming that is true this will be the roadmap towards more creatures.

First weeks of 2013 : build crafting into the game > testing it and stuff, hope all will go smooth. :)
Last weeks of 2013 : Bigger terrain > Mining > hopefully more creatures > Skills

If John and Eddie would work this out in upcomming month or even 2 months it would indeed give much more to do in the project.
To check out progress you can also visit the wishlist on the website. https://sites.google.com/site/gameproje ... n-Wishlist

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