Oije's Recommendations for GUI and Gameplay
Posted: Tue Jan 01, 2013 11:29 pm
(1) Autorun should be stopped when pressing another movement button like WASD, if wanted --> Option setting
(2) When Cursor is over a looted item then include the number of items in the help text, especialle over ACP Ammo it is hard to read. E.g. 22 ACP Bullets instesd of ACP Bullets only
(3) Radar does not remember its settings, every time game is started it has standard layout
(4) Not every window remembers it last position in the same session. Storage handling window is always on the same position. I like it more over the Inventors / Storage Windows --> mouse ways are shorter.
(5) Active Boosters should get lost when player is killed.
(6) When a booster is selected then a yellow line is printed in chat. Print another line when booster is busted. (Option toggle stuff if wanted)
(7) What happens with loaded Ammo when gun/pistol is broken? Goes unused ammo back to inventary or is it lost? If lost does it improve the total value of recycled waepon?
(2) When Cursor is over a looted item then include the number of items in the help text, especialle over ACP Ammo it is hard to read. E.g. 22 ACP Bullets instesd of ACP Bullets only
(3) Radar does not remember its settings, every time game is started it has standard layout
(4) Not every window remembers it last position in the same session. Storage handling window is always on the same position. I like it more over the Inventors / Storage Windows --> mouse ways are shorter.
(5) Active Boosters should get lost when player is killed.
(6) When a booster is selected then a yellow line is printed in chat. Print another line when booster is busted. (Option toggle stuff if wanted)
(7) What happens with loaded Ammo when gun/pistol is broken? Goes unused ammo back to inventary or is it lost? If lost does it improve the total value of recycled waepon?