zydu wrote:Hi All,
1. I think nobody is going to argue that we need more content... It's been almost a year since a new mob was added. I understand that developers are currently working on the terrain system to allow more spaces for new mobs so we still need to wait a bit.
Anyways like everyone else I am not happy with the lack of content. We could agree that for example 10% of donations go towards buying new models or something like that. This way players could at least feel they participate a bit in the development process...
2. I think what you are talking about is turning the game into 'pay to win' model EU style where anybody can just donate, grab a big gun a get a bunch of skills. I personally like the skilling system how it is now but what you are proposing could make sense if skilling rate depended not only on the lvl of the weapon but also on the current skill level of the player... so lets say lvl 30 weapon would only give slightly more skills if you're lvl 30+ or something like that. Any drastic changes after a year since the VU 0.6 seem like upsetting the balance that exists. I think the problem really lies elsewhere...in mining.
3. Like I have just said, the problem to me lies in mining in general. It is slow and boring... How would I improve it?
I think the best solution would be to get rid of the M and L bombs and make finders consume TT bombs but in higher quantity. So for example 102 would use 2 bombs, 103 3 bombs etc... Alternatively crafted finders could use crafted and TT bombs but crafted bombs could result in finding something special... Also crafted finders decay could be slightly increased to balance things out.
Crafted bombs require way too much gunpowder and it creates a circle when you craft bombs to mine for gunpowder to craft more bombs... does not make sense to me.
Leave crafted ammo as it is but make it worth it's price which I think could be achieved by adding more attractive loot to big mobs. At the moment the bigger the mob the more items you get in loot and we all know where it all goes later.. And here a little suggestion from from me: allow recycling of lootable items with any TT.
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