
1) More mobs ( who will argue with that ) especialy to have something to fight for each level of player. Both bot and animal.
I checked unity there are some cheap model that offer something real to put in the game.
2) Skill curve : So using bigger weapon do not give more skill... first time i see that. To compare with more common game, its like killing a bigger créature do not give more xp ? no way ! Since it is based on the used equipment, it should.
The idea : a gun maxed at level 10 give 1 skill point, a maxed at lvl 20 gun give 2 skills point, etc...
If this come in the game, a compensation for the current skills of the player base. Exemple : a level 34 pistol, got his skills points earned x 3,4.
3) Crafting of neccesary ressources : so mining for 10 hours and hunting 2 hours ? nop ty. Dont think many people will diseagree with me. My idea approved by everyone, is to add a material available at the TT ( Mister quick dick ) that is used ONLY for crafting ammo and bomb. The crafting ammo cost remain the same, just less ore and more TT component. 90% TT component and 10% ore. everyone will finaly improve their gameplay.
It will result a better economy for ore, more pids moving in the game, etc, much more pids spend from the people.
I could live with buying all the ores, but at what cost ? plus the time spend to get the ores from the people.
I currently playing with only TT ammo. Its fine. But i have enough skills to use more gun, but i dont want to mining so much for hunting. it is " moraly" wrong.
Sorry for my lack of english, not my native language, but i'm pretty sure everyone who will read this will know the meaning of my post. Thanks for reading, have a good day !