Okay, I'm sorry, my english is poor. Very poor.
So: It seems, something is wrong with the loot system now.
Mobs: I would like get some skills, if I hunting for weeks/monts/years and/or a player kill me in a pvp zone or when I hunting (evader/dodger).
PVP: I think, some players as new avatars want to get some dinars from the oil rig. But only one skilled player can ruin they game.
My example: I didn't get any oil, but the killer - who always camping at rig nowadays got a lot of globals/hofs.
So, my theory: if he made a lot of miss - it is return for him as a global from mobs. And he got the oil if he wants, of course.
I didn't get anything.
It seems, the globals / hofs = missed shots (loses) and decay. Am I right?
I think, the best choice if I would like to get dinars as an old avatar = camp at rig, kill other players and get the hofs. Don't mind, if I cant hit the enemy. So, it is skilling for free (I got hunting skill) + extras (oil and globals).
What is the solution?