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Game Future Suggestions

Any Suggestions on present day issuses or development?
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raddim
Posts: 17
Age: 38

Game Future Suggestions

Post#1 » Tue Jun 06, 2017 10:04 pm

Hello everyone !

I have some proposition for devs to make game better and will be nice if everyone read and leave self opinion to select best changes, some can be same like in other games like EU, Afterworld but why we should looking something else if that suggestions work very good and is tested in other games and I am sure Project ION will be cool game if have mixed options from other games.
I am old player and never talk about changes, older guys know me not only from Project ION but other games too like Entropia Universe, Afterworld etc. I really play with many games most like MMO so I want put my game experience to public and talk with ppl about Project ION future to make game better and more fair to everyone, we all know we can't have everything for free, so lets talk, this is my proposition about changes in game :


I. General Changes - I select some small problems but I think that make happy most ppl in game.

1.Would be nice if in game will be same storage in all place, now is separated and in my opinion its bad option now.
2.Transfering Items - I hate one here, always when I back from hunt or finish crafting have many items on my inventory so I want sell, some move to storage and thats make me sick when I need pick singles every item so there should be option to can select more then one item to move.
3. PWN Shop and Mr Quick Fix - There is dont needed this two shops, should be one like Trade terminal in Entropia, you selling items and that cant be buy again, on shop you can buy only basic items.
4. Missions - Will be nice if in game we can see more mission something like found xx resource or kill xx mob, easy for new players and harder for old like in mostly game you start with poor and every next is harder.
5.Skill Trade - I talk with John about option to selling skills in game, He say its impossibble becouse game will be to easy, but look at other games where this is and that work very good so I will be happy if we can buy and sell skills, but ofcourse if John dont want that in game there is another option to make skill easier like price for finish mission, or some boosters to make up skill faster.
6. Recycle - This is shit I think and dont know why was add in game I think much better if that will be change to repair Terminal and we can repair some items becouse not all must be limited, normal repairable can be crafted, Limited can be special and lootable only or from missions like Enhanced, Modified etc.
7.Weight - we got limit in game and mostly suck is ammo, we take 20k and we are overweight, everyone who go for hunt need take big amount of ammo so I think ammo should not have any weight, and also bombs on mining.
8. Team - need option for healer - give % from loot for heal.

II. Mining - There is not too much but I thing some options need be changes.

1.Bombs - Should be only one type of bombs and that boms can be buy in shop not crafted.
2. Claims - now is important what bomb type we use, S - give small claims, L - give big, its suck becouse everyone can take 203 Finder and pick lootpool, that need be change, mostly important on how haight claim we found should have skills and second finder use, you got skills = you can use better finder and also you got more chance to found big claims, if you are new player you use poor finders = you good poor chance to found big claims like ATH (but ofcourse not impossibble) and skill need have big important here to eliminate newbies to use better finder without skills ( that can be block to use - must need some lvl or use it is not effective - no resource found )
3.Claim Heights - there is too big difference on height found like Large - can be from 18 Dinars to 60 - its too much, I think must be add more different claims like - poor, small. medium, average, ample etc. I know its same on EU but its really good option.
4. Lottery founds - anyone know how mining work in PION and I think anyone dont like that, we dont need walking too far, we can just take bombs and walk around city and we always found something and this place will never be empty, I think resourcess should be droped on all map and if someon found claim and extract it that should be removed and respawn on another place after 15-30 min. that eliminate drop claims on same place on same time.
5. Finder Window - I hate Close bottom in finder window, always when found claim we need click close to can use finder again, research should start automatically when we click drop or when we change tools.

III. Crafting - Crafting is totally shit I think becouse it same like in Afterworld - many parts need to craft to can make one final item, there should be more close to EU, we got some items sheme, drop minerals and machine craft item not simple parts.

1. Ammo, Bombs - I dont know how you thing but I hate craft ammo and bombs that should be selling in shop, bombs one type, ammo - can be selected for rifle, pistol, explosives (If devs like can be laser, blp option like in EU).
2. Parts Crafting - like I talk on up, there should be not parts crafting but only final item, I know John say you got Search option to find part whih you want craft but what happen if we got more craftable items in future and will be 50k parts on list ? no one can remember what is needed to every different item.
3. Basic Items - Remove basic items from craft this what can be buy in shop like M16.
4. Hofs from Items - we have hof only when we loot Item + 22 dinars back waste or resourcess, I think much better if we make hof too for simply crafted item where hof minimum is 50 Dinar from craft so we can make only hofs from items with have valuve more then 50 dinars, lower items can drop hof only from waste back (if drop 50+ dinar back), to make better loot can be removed resourcess back from fail craft that give loot pool up, I know it can be more lost but there should be skills important, no skills low chance to craft item - it will be more fair for older player becouse now can come newbie with no skills and he can craft every item what see in machine and its no matter that he have 2% skill on craft.
5. General Craft - there should be separate poor item for newbie to skilling craft and good item for old skilled players - eliminate newbie to craft items without skills

IV. Hunting - There i have only two suggestions remove that stupid reload magazine and add auto use tools bottom to automatic fire, there come bigger mobs with bigger HP and too long we need push mouse bottom.

V. PVP - pvp fight is mostly important with every next VU and I think there need some change.

1.Friendly Fire - remove friendly fire if ppl is on same team (eliminate accidental kills)
2. Weapons - Need more pvp weapons with huge dmg ( can have lowe fire time or big decay that eliminate use to hunt)
3. Armour - there is dont need armours that protect 50% of gun dmg, protection should be use in hunt not pvp, add better healkits no armours
4. Skills - more skill important in pvp like dodge, weapon usage = no skills no effect in weapon usage
5. Bugs - eliminate bugs like on tree where ppl can hide inside tree, pvp mobs should stay in pvp and cant go out, Extinctors on outlaws should have special loot like aluminium (that should be found only in outlaws no in other place) or other new resource with is only founded on outlaws.

VI. Loot - This is hardest to discuss, we all know that loot in game is moved to luck side, it is not fair to older players, why ? becouse newbie can pick lootpool using poor weapon with low decay, but what to do, new players should have also chance to loot, I have some idea but that must be discuss and tested in game.

1. LootPool Separate - first thing is separate loot pool, every proffession should have different pool, another for mining, another for crafting another for hunting, and one Jackpot ( some % take from all pools and lottery drop for some times on ATH one - two time on month or more times if many ppl play).
2. Crafting Loot - Remove always resources back, more fail if skills low, scrap metal back or waste
3. Hunting Loot - remove basic items from loot with can be buy in shop, separate moobs, poor mobs for newbie have low hofs 15+ dinars (small spiders, minerboots, drones, boleans), strong moob 50 + dinars (extinctors, Zetacrons, Morticoda, Aravermon) and teamhunt moob 100 + dinars
4. Unique Items - very rare items looted only from biggest mob or in time event.




This is my prsonal suggestions and ideas, I would be happy if you read this and discuss what you agree, what you want change or mebey you got another suggestion, that public discuss mebey help devs to find some goods for game :)
Last edited by raddim on Wed Jun 07, 2017 4:14 pm, edited 1 time in total.

User avatar
Tyler003
Posts: 9

Re: Game Future Suggestions

Post#2 » Wed Jun 07, 2017 1:24 pm

Some good ideas but a lot of things to change in this game. Ask yourself, why is there almost nobody? Why many ancient players do not come or very rarely? The answer is I think boring , the game has become boring, it does not dare at all. We will hunt for 2 hours to loot to 80% of the component to create ammunition? BORING.
Nothing in this game makes it dreams, it would be time to put the ammunition and bombs at the Trade Terminal and create new hunting resources especially (I had already proposed this a long time ago but you do not listen.)
It takes UL objects now that players would like to loot like a treasure hunt, the (L) do not make dreams, store 100 pieces of armor L it's nil and it serves no purpose.
Then the ground is the same everywhere, tired of seeing that grass or mountains.
Put deserts, swamps, plains under the snow, tropical islands for example.

But especially stop with your component for ammunition in the loots it is without interest
And really annoying, put the ammunition and bombs at the TT.

Other ridiculous things too, we spend our time walking in this game
To hunt Aravermon we spend too much time walking in corridors that do not end. I think that bores everyone.

ok .

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Vumba
Posts: 23

Re: Game Future Suggestions

Post#3 » Wed Jun 07, 2017 2:31 pm

All very valid suggestions in my oppinion. I hope there is some good responce from the devs.

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magikziggy
Posts: 40
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Re: Game Future Suggestions

Post#4 » Sun Jun 11, 2017 10:13 am

Hi

Some good suggestions

If i can add my little thing :)

In my opinion (as a newbie :D -3 months and some) this game needs new players and donators. Both are pretty much tied into each other in MY opinion. Anyway my suggestion:

For those who have donated lets say over 100 Euros (any time) they:

Easy Option - Give them a special Title in game (Admiral, for example, or just a flashing Icon)
Hard option - special access to a donaters only area, with special mobs

Maybe not the 'best' suggestion in the world. AS it stands now there is nothing (Officially) for Donaters.

In my humble opinion that is wrong. Game needs fresh hard money. GIve something to donators (i do not mean 'recurring monthly donators', some cannot do that ever).

Any1 who donates over 100 euros should have something special.

That is only my own suggestion. Perhaps do it as 500 euros , or even 1000 (gulp)

As it stands now. Any1 who donates = nothing special. So newbies just grab pickaxe, pickaxe lead. sell for blah blah. Grind for 1-2 weeks :).

Please give something, even just a 'Title' to donators.

Just my suggestion only

Thx

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SnelleEddie
Developers
Posts: 225

Re: Game Future Suggestions

Post#5 » Thu Jun 15, 2017 1:12 am

Nice wall of text Raddim :D

We only had time to reply to the first stack of bricks so we'll have to get back to you for the remainder. Here goes:
I. General Changes - I select some small problems but I think that make happy most ppl in game.

1.Would be nice if in game will be same storage in all place, now is separated and in my opinion its bad option now.
Technically this is possible but it would imply a reduction of the total storage space.
2.Transfering Items - I hate one here, always when I back from hunt or finish crafting have many items on my inventory so I want sell, some move to storage and thats make me sick when I need pick singles every item so there should be option to can select more then one item to move.
Apart from this being a very big operation on the core of the current gui system which might not even work, the time to upgrade the engine is also getting closer which could mean the whole thing need to be rewritten again. Or in other words: don't count on it ;)
3. PWN Shop and Mr Quick Fix - There is dont needed this two shops, should be one like Trade terminal in Entropia, you selling items and that cant be buy again, on shop you can buy only basic items.
These were the very first shop-like sources of necessary tools in ION, i believe you were actually active when they got introduced. We still like the pwn idea but we'll have to see how they evolve. For now it's a non blocking issue so i'm not expecting any effort in this area any time soon.
4. Missions - Will be nice if in game we can see more mission something like found xx resource or kill xx mob, easy for new players and harder for old like in mostly game you start with poor and every next is harder.
That's definitely coming (as mentioned in the release notes). The current setup for beginners should be considered an early protoype for the final mission system. Some people got to (some of) the bonusses already so everything seems to be working as planned. And you don't see me doing this often (ever?) but i can promise this one is on 'the' list.
5.Skill Trade - I talk with John about option to selling skills in game, He say its impossibble becouse game will be to easy, but look at other games where this is and that work very good so I will be happy if we can buy and sell skills, but ofcourse if John dont want that in game there is another option to make skill easier like price for finish mission, or some boosters to make up skill faster.
This subject tends to evoke very strong opinons for and against such a system. I can think of multiple reasons supporting both sides of the argument and i'm sure others do so too. This topic can probably fill a thread by itself.
6. Recycle - This is shit I think and dont know why was add in game I think much better if that will be change to repair Terminal and we can repair some items becouse not all must be limited, normal repairable can be crafted, Limited can be special and lootable only or from missions like Enhanced, Modified etc.
Like PWN and QuickFix this was the first way to get rid of decayed items. This might turn out to be a good idea, we need to check what the implications are.
7.Weight - we got limit in game and mostly suck is ammo, we take 20k and we are overweight, everyone who go for hunt need take big amount of ammo so I think ammo should not have any weight, and also bombs on mining.
For the real big hunters cars received a trunk after we reduced ammo weight to a minimum. And you can even pick it up like a handbag. What else do you need?
8. Team - need option for healer - give % from loot for heal.
Sounds like a nice option, but 'need'? Basically, it's a lot of work just to automate someone hiring a healer. This would be better served from a dedicated job system instead of forcibly hacked into the team hunt feature.

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raddim
Posts: 17
Age: 38

Re: Game Future Suggestions

Post#6 » Thu Jun 15, 2017 5:36 pm

Thanks Eddie for reply :) I just have two questions about your reply :)

1. Why one storage must reduce total items ? this is code problem or game engine will crash ?

2. Ammo Weight - what if someone dont have car ? what abount hunt in outlaws where we cant open trunk ?

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R41M31
Posts: 3

Re: Game Future Suggestions

Post#7 » Fri Jun 16, 2017 1:23 pm

How I see it:

Storage: Don't see a real need to have a global storage, but maybe at least a limited global slot? Or at least a way of knowing what is where might help.

Transfering items: Yeah, we need to be able to move a lot of stuff in one move, instead of one at the time. And as I suggested, organizing inventory option (by name, type, quantity, whatever...)

PWN Shop: Well it is said that one man's junk is another man's treasure, so I don't really mind the system, but we need more of them, as we need a new TP somewhere on the SE corner of map. Also outposts should have a Mr Quick Fix...

Missions: I'm with Raddim on this, we need more of them and more variety, the game gets boring unless you have goals...

Recycle: You can sell used items in PWN, recycling is a mini casino (I also never won). But it allows to recover "stuck" ammo, although you never get the full value of item in materials, that only happens with PWN so... whatever it can stay doesn't harm.

Weight: major issue. You are overweight just be carrying ammo or bombs. This should be revamped. True we can use car trunk (5 cars mean 1 trunk anly alas), but first you need a spot to spawn it (not easy), so should be accessible trough car key menu...

Mining/Hunting i.e. Ammo/Bombs i.e. again PVP/Gunpowder: It's to much of a hassle to play just to have ammo and bombs. It takes all the fun from the game as without it you do nothing. And the way to get them is so unfair and so unbalancing, not to say that it is done in an exceptionally foul way. Handing control of the gunpowder and other ammo materials factory to one community is unbalancing the game to their favor so much that other players have a hard time to play. Having one group buying at 105% and they setting others to buy at 120%. Why do they need to mine or play to build up their inventory? They just need to buy it low and sell it high. The rest they get cheap from others or they dry out of dinars. Just check auction and see who's selling most stuff. You want it, then just pay whatever they ask, or don't play. Whatever you get from the factory (again you're in pvp, and not even that is granted) is so expensive that you get stuck in cycle hunt/mine try to craft bombs and ammo, sell your stuff to pawn or just shit cheap and repeat. Moreover, the way it is set to take control of PVP makes it possible to "cheat" how you do it, as it was proven last time. And unblaanced game is creating a huge gap between communities. So, to me, PVP can be controlled by a community, maybe % of loot goes to them from exclusive PVP mobs, but ammo must be available in equal condition to all.

Crafting: add some crafting charts. Make it easier to know what you can craft and what you need, instead of adding materials and try to understand what ist available. Matbe a menu, with available crafting "recipes" according to each avatar current skills

Hunting: auto-fire is a must (need new mouse now). auto-use slots (for boosters, instead of activating manually)

PVP: Can't care less

Map: Make it bigger. If you play in a regular basis it gets boring as you are always on the same spots. And making map bigger also means more tps, and there shouldn't be so many steep mountains, you have one major flat area, rest is all mountains and mining and hunting in mountain is so crappy. Tunnels; add directions (Low maturity, High maturity, Mixed maturity, exit to Zion, exit to map, Ruby Mine...)

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magikziggy
Posts: 40
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Re: Game Future Suggestions

Post#8 » Mon Jun 19, 2017 4:18 am

Hi

I would like to add something else on to this list

The capthca (that security thing, were you have to enter the words in the box) - FROM 3 SEPERATE PCS you need a fkin microscope :roll: :roll: :roll: :roll:

Seriously, when i 1st downloaded this game, it took me AGES to type in the correct capitca security thing. Maybe it is just me only (i am not 21 anymore) but surely the idea is to GET more players (of ANY age, 21 -100) ? not pissing about 1 hour before even playing putting microscope to screen? this might sound like a joke but it is not - the capitcha security thing IS A JOKE. I am sure MANY on here spend 30mins plus, trying to type in the letters. They come up all 'bleared' (ie not easy to see)

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SnelleEddie
Developers
Posts: 225

Re: Game Future Suggestions

Post#9 » Sun Jul 30, 2017 2:58 pm

Pressed for spare time, but here's the follow up as promised:
Thanks Eddie for reply :) I just have two questions about your reply :)

1. Why one storage must reduce total items ? this is code problem or game engine will crash ?

2. Ammo Weight - what if someone dont have car ? what abount hunt in outlaws where we cant open trunk ?
- Storage can contain limited amount of items, so if you reduce the amount of storages (say from 4 to 1) then the total amount of storage slots in the world is effectively reduced by 75%.
- If someone doesn't have a car then he or she has a goal to achieve. And for pvp it's something to develop a supply strategy.

IV. Hunting - There i have only two suggestions remove that stupid reload magazine and add auto use tools bottom to automatic fire, there come bigger mobs with bigger HP and too long we need push mouse bottom.
- We're not quite convinced about the stupidity of the reload system, but we did discuss attachments as a way to implement this. Might get higher priority if many people request it :wink:

V. PVP - pvp fight is mostly important with every next VU and I think there need some change.

1.Friendly Fire - remove friendly fire if ppl is on same team (eliminate accidental kills)
- The term 'friendly fire' might sound benevolent but it's as deadly as enemy fire. Better pick your friends carfully and don't move around to much while firing :P
2. Weapons - Need more pvp weapons with huge dmg ( can have lowe fire time or big decay that eliminate use to hunt)
- The TestBuilt armory still has some goodies which have yet to see the light of day. Should be coming sooner or later.
3. Armour - there is dont need armours that protect 50% of gun dmg, protection should be use in hunt not pvp, add better healkits no armours
- Protection for any activity should be a strategic choice and balanced against damage potential. The balance in PvP is now slightly biased in favor of survivability, so it would seem like prioritizing #2 could help straightening this one out.
4. Skills - more skill important in pvp like dodge, weapon usage = no skills no effect in weapon usage
- If i understand this correctly, this wish is undermining #2. As it is now the skills mentioned are only used for PvE (by design).
5. Bugs - eliminate bugs like on tree where ppl can hide inside tree, pvp mobs should stay in pvp and cant go out, Extinctors on outlaws should have special loot like aluminium (that should be found only in outlaws no in other place) or other new resource with is only founded on outlaws.
- The 'hollow' trees are not bugged, it's a feature evolved from a technical limitation. If that wasn't the case we would have choppable trees already :(
- Blocking mobs at a specific boundary is sure to be abused and/or annoying. Why should they not be allowed to get out? The goal is to give all mobs something unique for loot, see answer to your next point.
VI. Loot - This is hardest to discuss, we all know that loot in game is moved to luck side, it is not fair to older players, why ? becouse newbie can pick lootpool using poor weapon with low decay, but what to do, new players should have also chance to loot, I have some idea but that must be discuss and tested in game.
- The system is under scrutinous review currently. Some viable alternatives/improvements are identified but it will require some dedicated effort to implement.

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Vumba
Posts: 23

Re: Game Future Suggestions

Post#10 » Mon Jul 31, 2017 2:19 pm

IV. Hunting - There i have only two suggestions remove that stupid reload magazine and add auto use tools bottom to automatic fire, there come bigger mobs with bigger HP and too long we need push mouse bottom.

- We're not quite convinced about the stupidity of the reload system, but we did discuss attachments as a way to implement this. Might get higher priority if many people request it


I would also like this to be changed :roll:

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Fifth
Posts: 39

Re: Game Future Suggestions

Post#11 » Mon Jul 31, 2017 4:31 pm

The 1st part is just to add some moral support to the dev team:

With all due respect, there's 2 kinds of players in PION, the one's who have seen in practice where the suggested ideas (like: add UL items, remove reload and make game-play fully automated) will actually look like, once they are implemented.

PE started out with UL, then one day added L items later. (With some influence from AfterWorld I suspect? Althou some are saying it was only a coincidence, idk?) Anyway, as the whole playerbase eventually got saturated with all the stuff they need the dev team realized if everybody has everything there's no further motivation to do anything.
Thus they went fron UL to L items. But who will need L items if everybody already got their very own UL? Only one way, make the new L stuff better than the old (low end) UL items. So, that's what they did. They didn't dare to touch high end super pricey stuff at first, but now they're starting to nerf those too.

Long story short: if you get your fancy repairable UL stuff today, get ready for what's coming next. Eventually it will get nerfed, will lose all it's value and will be replaced with a "new and better" L stuff, once again. There's no other way to keep economy going long term. Maintaining the constant demand on the market is the major rule you simply can't break without consequences. If everything lasts forever = no demand = economy collapses.

This is what will happen in ION as well if you go down that road. Thus, unless you can add something extra that would prevent us from following the same path with the same results, there's no need to suggest we should repeat everybody's old mistakes here all over again simply because we haven't been in those other games and haven't seen it through already.

( This long rant coming from a total noob, the old players will never forgive such sacrilege... for what it's worth, I'm sorry for that. :( )


* * *

To not remain only negative, here's a positive suggestion:

Don't move towards fully automated hunting bots. It won't save your game, it will only make it more boring. If there's too high HP to take down, make bigger guns to do it faster.

Another step towards less braindead/less automated/less grindy and repetitive is to make us learn the differences of different mobs.
To make that possible, they have to have real differences. One way to do it, do it the AW way, add armors to the mobs. Consequently, also have to provide ways for the hunters to make different damage types. Many ways to do that. Can add special ammunitions to the game, like AW did. Or alternatively, keep the ammo universal like now, but add more weapons with different, very specific damage types.

Negative side, it will take some time and a great deal of confusion to figure out the new system. Brain dead zombies will be wailing all over the place for a while. Weapons with specific damage would push PvP out of balance, PvP would need serious rebalancing afterwards as well.
Positive side, it will add a lot of variety to the game, make it less grindy/more interesting. It'll not just be like: grab a big gun go shoot the crap outta something... and that's all there is to it. Neah, won't be that simple then. Gotta figure out what mob you want to hunt (depends on it's loot), then figure out what ammo/weapon is most effective against that mob. Got it all right? It'll go down fast and easy! If not, well, you will have to reload alot and it will all be a major pain in the... backside. Sounds like fun to me. ;)

Yea I know this recipe is straight from AW, but hey, AW is dead. Our best way to honor this once great game is to at least save it's best most original ideas.


Cheers,
keep up the good work!


/Fifth

Chopper it the ION sunset_(20170730).png
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magikziggy
Posts: 40
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Re: Game Future Suggestions

Post#12 » Mon Jul 31, 2017 5:55 pm

Good post Fifth.

Good photo also sir :)

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thief
Posts: 8

Re: Game Future Suggestions

Post#13 » Mon Jul 31, 2017 10:38 pm

Good point Fifth...

I wanna say something ... maybe i hurt...but i dare to say it...
Updates should come much more fun for every peoples!!!

and i say that because

--- as daily player i made some skill in this game for about 1 year and a half...and every update camed only with maximum 3 days of fun ... like " Every mystery last for 3 days...then everything dissapear!"

---whats after 30 tenacity ?
whats after 35 fire arms?
whats after 30 short blade/long blade?



_____
Thief

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magikziggy
Posts: 40
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Re: Game Future Suggestions

Post#14 » Wed Aug 02, 2017 5:32 pm

Hi

Could possibly do PVP events.

Quite a few ideas on this. A PVP event could take place right after the Sunday Official event. Does not need to be 'programmed' and it could not be done via the event system:

1 uber could be the boss (some1 with 30+ Tenacity lvl 1000 escape/resistance, etc etc you know what i mean). And people take it in turns to try and kill him her. NOT in the PVP ring.

I would suggest Zion PVP area on that flat plain to NW. Both unarmored. Both using SAME RIFLE (TT M16)

Another idea is after Sunday Event. 2 teams 4 vs 4. Unarmored TT m16s only (no amps). Whoever wins.....gets a cookie? :lol: 8-) .

I know some PVP goes on after Sunday event. Lets make it official and let every1 know ;-). It easy to do. 1 uber can be the 'boss' on 1vs1 . And for 2nd idea the team PVP maybe a new forum section. Will need a GM to 'referee'. Would be good fun, dont matter about the prizes but i am sure you can throw in 100 pid, or so? :)

Rgds

Zig

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Fifth
Posts: 39

Re: Game Future Suggestions

Post#15 » Thu Aug 03, 2017 1:11 pm

magikziggy wrote:Hi

Could possibly do PVP events.

Quite a few ideas on this. A PVP event could take place right after the Sunday Official event. Does not need to be 'programmed' and it could not be done via the event system:

1 uber could be the boss (some1 with 30+ Tenacity lvl 1000 escape/resistance, etc etc you know what i mean). And people take it in turns to try and kill him her. NOT in the PVP ring.

I would suggest Zion PVP area on that flat plain to NW. Both unarmored. Both using SAME RIFLE (TT M16)

Another idea is after Sunday Event. 2 teams 4 vs 4. Unarmored TT m16s only (no amps). Whoever wins.....gets a cookie? :lol: 8-) .

I know some PVP goes on after Sunday event. Lets make it official and let every1 know ;-). It easy to do. 1 uber can be the 'boss' on 1vs1 . And for 2nd idea the team PVP maybe a new forum section. Will need a GM to 'referee'. Would be good fun, dont matter about the prizes but i am sure you can throw in 100 pid, or so? :)

Rgds

Zig
Sounds like fun!

I remember we gave out different color shirts to the opposing teams when we organized similar events in AW Alpha... As you said, no armors on the event and so we won't be able to use armor colors to mark the different teams. So, the only way is to use clothes.

Althou, a small bird whispered me there was a small firefight after the last Sunday Official event. One of the choppers went after Thief and he took it as a challenge, so... it all got a little out of hand and somehow ended with the chopper badly damaged.. too bad I didn't get that on the video :P

There was no human casualties tho. Which could be fixed the next time, I suppose? The chopper can take on a whole team and it allows the passengers to shoot on the fly, so why not use that? Would solve the problem of telling one opposing team from the other "on the fly" as they say lol


Oh by the way, I understand the game does NOT use any defensive skills in PvP. This is by design. Uber with thousand escape skills has just as good protection as the 1st day noob. All the difference is how well you can handle the bigger weapons and the difference in HP ofc.

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