
Here are a couple of images to highlight some of the new features:
Real time lighting: A big step towards implementing a day-night cycle. Also a glimpse of the new road system


New terrain shaders: Yes! This is still Babylon! The terrain is very familiar, though something feels a bit off...


Realistic terrain: Bye bye booby hills and hello to tracks across the bushy plains, heading for a distant mountain range


Hollow Earth: What a mesh! The new system allows for holes in the terrain and physically walking into underground areas


Wottah: Finally, we found a 'well' performing water shader. About freaking time!


Alright, the new terrain is taking long enough so we hope these images soften the anxiety for a bit. In the meanwhile things will be tested and polished to a shine in the coming week. More news to follow shortly, hang in there...
